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Andrés Morales

Track 02 · UI/UX Design

UI/UX Design

Interfaces that feel obvious and convert. Research, design and iterate — until the user doesn’t have to think twice.

eFlow marketing campaigns calendar with scheduled emails and active campaigns
47+

screens redesigned across e-commerce and SaaS projects

+32%

average conversion lift on redesigned landing pages

6

design systems shipped with documented tokens & components

Superllantas by Socelautos: tire retailer e-commerce with synced inventory and visual filters

Featured case

Superllantas by Socelautos

Storefront + product system for an off-road tire retailer, with synced inventory and visual filters by width, profile, and rim.

See the full case study →

What I bring to the table

UX Research

User interviews, surveys, usability testing, and competitive analysis. I dig into real behavior so the design follows from evidence, not assumptions.

User Flows & Wireframes

End-to-end flows that make the next step obvious. Wireframes that lock down structure before pixels take over.

Interface Design

Production-ready UI in Figma with type, color, and spacing systems. Components that hold up at any screen size.

Conversion Optimization

Every screen has a job. I iterate on copy, layout, and CTA hierarchy so the path to conversion is short and obvious.

Design Systems

Tokens, components, and documentation so design and engineering speak the same language. Less drift, faster shipping.

Usability Testing

Moderated and unmoderated sessions. Real users, real tasks, real metrics. I turn findings into a backlog your dev team can actually act on.

How I work

Five steps, every project. The same rhythm whether the deliverable is a one-screen fix or a full product redesign.

01

User + business

I start by understanding the user and the business at the same time — neither one matters without the other. Empathy for the customer, sharp eye for the numbers.

02

Map the flow

Once I’ve mapped the journey and locked the flow, I move fast on wireframes. Cheap to change, expensive to skip.

03

System first

Visual design comes after the structure is solid. I build a clear type and spacing system so screens feel consistent without being repetitive.

04

Test with five

Every interface gets tested. Five users catch 85% of usability problems, and the rest gets folded into the next sprint.

05

Past hand-off

Design doesn’t stop at hand-off. I sit with engineering, review every PR, and tune the live product when real-world data comes in.

Tools I work with

  • Figma
  • Maze
  • Hotjar / Microsoft Clarity
  • Notion / Confluence
  • Google Analytics 4
  • TypeScript & Tailwind (for design handoff and prototypes)

Unleash Potential Together

Ready to stop doing manually what could be automated in seconds? Let’s map the first workflow.

Book a free strategy call
UI/UX Design — Andrés Morales